They are bundled with a 2 or 4 KiB debug monitor as they need additional display and keyboard routines.
A game size of 512 bytes is also acceptable for a system without a storage unit.
These tiny games are available for my reZet80 PIONEER and reZet80 SENTINEL systems.
Availability for different display types:
| 16x1 | 40x1 | 16x2 | ||
|---|---|---|---|---|
| Asteroid Belt | X | X | X | |
| Black Jack | X | X | X | |
| Camel Race | X | |||
| Dino Chase | X | |||
| Donkey Race | X | |||
| Hex Invaders | X | X | X | |
| Hex Man | X | X | X | |
| Obstacle Runner | X |
A tiny text adventure is at least 2 KiB in size due to the descriptive text and the dictionary:
| 16x1 | 40x1 | 16x2 | ||
|---|---|---|---|---|
| Haunted House | X | X | X | |
| The Lighthouse | X | X | X |
The reZet80 PIONEER uses a 14-segment 16-char display so only 16x1 games are available.
The reZet80 SENTINEL provides various LCD displays (16x1, 40x1 and 16x2 for now).
Screenshots will be added soon.
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