They are bundled with a 2 or 4 KiB debug monitor as they need additional display and keyboard routines.
A game size of 512 bytes is also acceptable for a system without a storage unit.
These tiny games are available for my reZet80 PIONEER and reZet80 SENTINEL systems.
Availability for different display types:
| 16x1 | 40x1 | 16x2 | |||
|---|---|---|---|---|---|
| Asteroid Belt | X | X | X | ![]() | |
| Black Jack | X | X | X | ![]() | |
| Camel Race | X | ![]() | |||
| Dino Chase | X | ![]() | |||
| Donkey Race | X | ![]() | |||
| Hex Invaders | X | X | X | ![]() | |
| Hex Man | X | X | X | ![]() | |
| Obstacle Runner | X | ![]() |
A tiny text adventure is at least 2 KiB in size due to the descriptive text and the dictionary:
| 16x1 | 40x1 | 16x2 | |||
|---|---|---|---|---|---|
| Haunted House | X | X | X | ![]() | |
![]() | |||||
| The Lighthouse | X | X | X | ![]() |
The reZet80 PIONEER uses a 14-segment 16-char display so only 16x1 games are available.
The reZet80 SENTINEL provides various LCD displays (16x1, 40x1 and 16x2 for now).
More screenshots and game previews and walkthroughs will be added soon.











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