A few words to begin with:
- Have a look at the SENTINEL The Lighthouse README first
- You can type I at any time to view your inventory
- Type L to find out where you are
- Press any key until the sentence has finished and the prompt appears
- If you die you can restart the game and continue your adventure, except that you're back on the top floor, but the game progress will be preserved because it runs from RAM
You see a torch.
There is a round window.
An iron gate blocks the way to the lantern room.
A staircase runs from top to bottom.
TAKE TORCH
EXAMINE WINDOW
You can see the lights of a ship sailing towards the lighthouse.
[ OPEN WINDOW ]
[ Bad decision! ]
[ You are at the outside. ]
[ You jumped out of the window. ]
[ You are dead. ]
[ GAME OVER! ]
D
You are on the middle floor.
You see a large curved mirror.
A note lies on the floor.
You can see a telephone on the wall.
Here is a desk.
A painting hangs on the wall.
[ TAKE NOTE ]
READ NOTE
Call emergency services if you are stuck.
[ USE TELEPHONE ]
[ Bad decision! ]
[ You are in the detention cell. You dialed the emergency call. ]
[ The police arrested you. ]
[ GAME OVER! ]
EXAMINE DESK
You see a box.
EXAMINE BOX
It is locked.
EXAMINE PAINTING
The painting shows a dog wearing a collar with a key.
TAKE MIRROR
D
You are on the ground floor.
You see a rug on the floor.
A dog sleeps on the floor.
There is a shelf on one wall.
A pair of boots lies under the shelf.
[ KICK DOG ]
[ Bad decision! ]
[ You are in the worst possible condition. ]
[ The dog tore you to pieces. ]
[ You are dead. ] [ GAME OVER! ]
WAKE DOG
A dog collar lies on the rug.
[ TAKE COLLAR ]
EXAMINE COLLAR
A key falls to the floor.
TAKE KEY
EXAMINE BOOTS
You see a box of matches.
TAKE MATCHES
EXAMINE SHELF
Nothing special.
MOVE RUG
There is a trapdoor in the floor.
[ OPEN TRAPDOOR ]
[ There is an open trapdoor in the floor. ]
[ D ]
[ You are in the dark basement. ]
[ You fell through a trap door to your death. ]
[ GAME OVER! ] USE MATCHES
Hmm...
OPEN TRAPDOOR
D
You are in the basement.
Some tools are lying around.
You see many discarded devices.
EXAMINE DEVICES
A generator is located between the devices.
TAKE GENERATOR
EXAMINE TOOLS
A crowbar lies between the tools.
TAKE CROWBAR
U
U
USE KEY
You see an open box.
EXAMINE BOX
You see a light bulb.
TAKE BULB
U
USE CROWBAR
You break open the iron gate.
U
You are in the lantern room.
The mirror is missing.
The light bulb is missing.
You see a large electric lamp here.
The light is off because the power socket is broken.
USE MIRROR
It does not fit.
DROP MIRROR
You see a cracked mirror.
TAKE MIRROR
USE MIRROR
USE BULB
USE GENERATOR
You are on the ship.
You lit the lamp and saved the ship.
YOU WIN! GAME OVER!




